I̽wi̽ Frer Hadfow (/ˈi̽wi̽/ /frer/ [national] [servant; waiter]) is a subtropical City located in the I̽lökri̽ Moot of the Rosid.
The name I̽wi̽ Frer Hadfow is derived from the Goblin language, as I̽wi̽ Frer Hadfow was founded by Tsëm, who was culturaly Wood Elf.
Climate
I̽wi̽ Frer Hadfow has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cold 5°C (41°F). I̽wi̽ Frer Hadfow receives an average of 222 cm/y (87 in/y) of precipitation, most of which comes in the form of rain during the summer. I̽wi̽ Frer Hadfow covers an area of nearly 33 km2 (13 mi2), and an average elevation of 3948 m (12952 ft) above sea level.
Overview
I̽wi̽ Frer Hadfow was founded durring the late 11th century, by Tsëm. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Tsëm.
I̽wi̽ Frer Hadfow was built using the conventions of Wood Elf durring the late 11th century. Naturaly, all settlmentss have their own look to them, and I̽wi̽ Frer Hadfow is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
I̽wi̽ Frer Hadfow is was constructed arround several spacious flagstone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made I̽wi̽ Frer Hadfow's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. Astonishigly, the budget oriented are in pristine condishion, as if they had just been finished before you laied eyes upon them.
Your first impression of I̽wi̽ Frer Hadfow proves to be right on the money. This city is where the rebels chose to settle. Fashion trends are quite simply the opposite of what’s popular in the other nearby communities. THis trend extends everywhere. Things that should be black are white, what would normally be square is organically curved, and what is typically unthinkable for polite society is more than welcome in this public square. Up to the logical limits, of course. There’s no flaying someone alive to eat their skin going on, but the women are dressed a little immodestly, the men are a little more emotional, and the food is all overly complex and terrible.
Civic Infrastructure
I̽wi̽ Frer Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
I̽wi̽ Frer Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within I̽wi̽ Frer Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for I̽wi̽ Frer Hadfow's parks.
I̽wi̽ Frer Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within I̽wi̽ Frer Hadfow.
I̽wi̽ Frer Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
I̽wi̽ Frer Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
I̽wi̽ Frer Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
I̽wi̽ Frer Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
I̽wi̽ Frer Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
I̽wi̽ Frer Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
I̽wi̽ Frer Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain I̽wi̽ Frer Hadfow's public wards, blessings, and other arcane systems.
I̽wi̽ Frer Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. I̽wi̽ Frer Hadfow's grid is powered by mana accumulators.
I̽wi̽ Frer Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
I̽wi̽ Frer Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for I̽wi̽ Frer Hadfow's natural decorations nor waterways.
I̽wi̽ Frer Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
I̽wi̽ Frer Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
I̽wi̽ Frer Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
There’s a relatively new religion in I̽wi̽ Frer Hadfow which is rapidly gaining power. It might be a sectarian offshoot of a major faith, the unique product of a new prophet, or an outside faith backed by wealthy and powerful foreign supporters. Depending on the demands made on believers, the new faith may be a matter of concern only to the existing clergy, or it might be a major flashpoint for conflict in the community.
I̽wi̽ Frer Hadfow's bank was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.
In I̽wi̽ Frer Hadfow sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.
The Mole near I̽wi̽ Frer Hadfow are known to be quite timid.
I̽wi̽ Frer Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves ritual combat to channel Conjuration energies of tier 1 via recitation of scripture.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 15
Farmers: 22
Farm Laborer: 37
Hunters: 29
Milk Maids: 21
Ranchers: 10
Ranch Hands: 21
Shepherds: 19
Farmland: 31498 m2
Cattle and Similar Creatures: 1963
Poultry: 23565
Swine: 1571
Sheep: 78
Goats: 15
Horses, Mounts, and Beasts of Burden: 785
Craftsmen
Arms and Toolmakers: 17
Blacksmiths: 20
Bookbinders: 10
Buckle-makers: 10
Cabinetmakers: 18
Candlemakers: 30
Carpenters: 24
Clothmakers: 21
Coach and Harness Makers: 8
Coopers: 19
Copper, Brass, Tin, Zinc, and Lead Workers: 11
Copyists: 7
Cutlers: 6
Fabricworkers: 17
Farrier: 54
Furriers: 5
Glassworkers: 30
Gunsmiths: 16
Harness-Makers: 7
Hatters: 16
Hosiery Workers: 5
Jewelers: 8
Leatherwrights: 18
Locksmiths: 8
Matchstick makers: 12
Musical Instrument Makers: 11
Painters, Structures and Fixtures: 10
Paper Workers: 10
Plasterers: 10
Pursemakers: 13
Roofers: 8
Ropemakers: 7
Rugmakers: 7
Saddlers: 14
Scabbardmakers: 16
Scalemakers: 8
Scientific, Surgical, and Optical Instrument Makers: 4
Sculptors, Structures and Fixtures: 7
Shoemakers: 7
Soap and Tallow Workers: 26
Tailors: 47
Tanners: 9
Upholsterers: 11
Watchmakers: 10
Weavers: 21
Whitesmiths: 6
Merchants
Adventuring Goods Retellers: 5
Arcana Sellers: 5
Beer-Sellers: 10
Booksellers: 12
Butchers: 20
Chandlers: 21
Chicken Butchers: 20
Entrepreneurs: 7
Fine Clothiers: 19
Fishmongers: 21
Florists: 4
Potion Sellers: 13
Resellers: 34
Spice Merchants: 10
Wine-sellers: 17
Wheelwright: 12
Woodsellers: 7
Service workers
Bakers: 39
Barbers: 50
Coachmen: 11
Cooks: 29
Doctors: 17
Gamekeepers: 12
Grooms: 6
Hairdressers: 29
Healers: 22
Housekeepers: 23
Housemaids: 37
House Stewards: 21
Inns: 7
Laundry maids: 15
Maidservants: 30
Nursery Maids: 14
Pastrycooks: 26
Restaurateur: 35
Tavern Keepers: 37
Specialized Laborer
Ashworkers: 11
Bleachers: 7
Chemical Workers: 4
Coal Heavers: 16
In-Town Couriers: 18
Long Haul Couriers: 18
Dockyard Workers: 15
Gas Workers: 3
Hay Merchants: 6
Leech Collectors: 20
Millers: 17
Miners: 18
Oilmen and Polishers: 12
Postmen: 19
Pure Finder: 10
Skinners: 21
Sugar Refiners: 4
Tosher: 12
Warehousemen: 27
Watercarriers: 16
Watermen, Bargemen, etc.: 24
Skilled Laborers
Accountants: 10
Alchemist: 11
Clerk: 14
Dentists: 7
Educators: 21
Engineers: 10
Gardeners: 7
Mages: 5
Plumbers: 8
Pharmacist: 9
Professors: 3
Scientists: 5
Wizards: 3
Civil Servants
Adventurers: 7
Bankers: 11
Civil Clerks: 17
Civic Iudex: 8
Consultants: 5
Exorcist: 16
Fixers: 8
Kami Clerk: 15
Landlords: 14
Lawyers: 9
Legend Keepers: 14
Militia Officers: 49
Monks, Monastic: 23
Monks, Civic: 23
Historian, Oral: 17
Historian, Textual: 9
Policemen, Sheriffs, etc.: 18
Priests: 35
Rangers: 10
Rat Catchers: 11
Scholars: 12
Spiritualist: 15
Slayers: 4
Storytellers: 33
Military Officers: 27
Cottage Industries
Brewers: 23
Comfort Services: 31
Enchanters: 8
Herbalists: 8
Jaminators: 24
Needleworkers: 23
Potters: 13
Preserve Makers: 25
Quilters: 10
Seamsters: 34
Spinners: 21
Tinker: 8
Weaver: 20
Artists
Actors: 8
Architects: 3
Bards: 12
Costumers: 4
Dancers: 9
Drafters: 5
Engravers: 6
Fine Furniture Carpenters: 3
Glaziers: 8
Inlayers: 7
Musicians: 21
Painters, Art: 4
Playwrights: 8
Sculptors, Art: 7
Wood Carvers: 27
Writers: 28
Produce Industries
Butter Churners: 23
Canners: 25
Cheesmakers: 26
Ice Merchants: 3
Millers: 16
Picklers: 13
Smokers: 9
Stockmakers: 9
Tobacconists: 12
Tallowmakers: 17
2897 of I̽wi̽ Frer Hadfow's population work within a Foundational Occupation.
159 work in Agriculture
659 work as Craftsmen
237 work as Merchants
460 work as Service Workers
298 work as General Laborers
113 work as Skilled Laborers
410 work as Civil Servants
248 work in Cottage Industries
160 work as Artists
153 work in Produce Industries
4409 of I̽wi̽ Frer Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 549 (7%) are noncontributers.
Points of Interest
Due to a magical anomaly, I̽wi̽ Frer Hadfow is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
The the a helmet of Augury, an a helmet imbued with great amounts of Augury energies was created near I̽wi̽ Frer Hadfow by in time immemorial, reportedly some time during the early 2nd century.